L.A. Underwater - Additional assets

date. 2021

medium. Adobe Photoshop CC.

client. Natural History Museum Los Angeles County

description. Not everything on screen for the L.A. Underwater exhibit was a 3D model. Some assets were too small to require the detail and time needed to make them in Zbrush. These assets were painted in Photoshop CC to create a detailed profile. They were then overlaid onto a basic 3D model in Maya by Kain Suwannaphin, where they could be animated.

Viperfish final.jpg
Lanternfish final.jpg
Deepsea smelt final.jpg
Additional assets final.jpg