L.A. Underwater - Additional assets
medium. Adobe Photoshop CC.
client. Natural History Museum Los Angeles County
description. Not everything on screen for the L.A. Underwater exhibit was a 3D model. Some assets were too small to require the detail and time needed to make them in Zbrush. These assets were painted in Photoshop CC to create a detailed profile. They were then overlaid onto a basic 3D model in Maya by Kain Suwannaphin, where they could be animated.