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L.A. Underwater - Additional assets
date. 2021
medium. Adobe Photoshop CC.
client. Natural History Museum Los Angeles County
description. Not everything on screen for the L.A. Underwater exhibit was a 3D model. Some assets were too small to require the detail and time needed to make them in Zbrush. These assets were painted in Photoshop CC to create a detailed profile. They were then overlaid onto a basic 3D model in Maya by Kain Suwannaphin, where they could be animated.
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